Reinforcing the game's responses to each player's action by using different type of feedbacks such as graphic (VFX, animations, aesthetics), sound (SFX, music), systemic (programmation, metrics, story telling) and more (vibrations, psychology, etc…).

Make It Juicy - Lonebot 2017

Make It Juicy - Lonebot 2017

“A juicy game feels alive and responds to everything you do. Tons of cascading action and response for minimal user input.” Matt Kucic (Gamasutra) - How To Prototype A Game In Under 7 Days

https://youtu.be/clRfPR9X91E?t=3551

Martin Jonasson and Petri Purho - Juice it or lose it

Martin Jonasson and Petri Purho - Juice it or lose it